NIL Model: Team budget is distributed based on a player's expected contribution to a team's win total.
SEASON GRADES: Player Season Grades provide a way to encapsulate a player’s season into one complete number and exist on a 0 to 100 scale. A player’s Season Grade is built by using all of the data compiled from their individual Game Grades. The Season Grades are also adjusted for consistency and performance above that of an average D1 player.
WCr: Wins Created - estimates how many wins a player has created for their team over the course of a season. WCr is calculated through a player’s role in expected team performance.
WCr %: Wins Created Share - measures the share of a team’s expected wins that a player has contributed.
WCr/GP: Wins Created per Game Played - estimates how many wins a player creates for their team on a per game basis.
WINS CREATED TRIO: WCr, WCr %, and WCr/GP are all calculated based on our expected team performance metrics rather than actual team performance. The purpose of this is to have the Wins Created Trio serve as predictive values for future player performance.